Quiet by default
Let content lead. Use spacing and tonal surfaces to create hierarchy, with expression reserved for meaningful actions.
Max Jafarov · Material Expressive · 2026
Familiar colors. A more human interface.
Let content lead. Use spacing and tonal surfaces to create hierarchy, with expression reserved for meaningful actions.
Responsive controls, clear selection and short, interruptible transitions. Every action works with motion switched off.
Keep the palette, pixel logo and Minimax animation. Give the studio room to be its own place.
Original brand palette · light + dark
--bg-primary#0a0a0f / #f1f2f5
--bg-surface#0f1015 / #fafafa
--bg-lifted#14151b / #e7e9ed
--text-primary#d4d4d8 / #18181b
--text-muted#6b6b76 / #5f606a
--accent-red#c94a3c / #c94a3c
--accent-teal#3b8a82 / #3b8a82
--accent-amber#c9944a / #c9944a
A little more human.
Inter for interfaces. Space Grotesk for headlines. JetBrains Mono for code.
Primary app-bar labels only — no secondary descriptions.
160ms · 240ms · 360ms
Fast feedback, calm transitions, visible keyboard focus, 44px minimum touch targets and reduced-motion support. Opaque surfaces keep text readable over the 3D scene.
FLY-001 is one shared digital fly, not a decorative swarm. Its elected browser or caretaker runs the full 139,255-neuron FlyWire-derived simulation while the coordinator preserves one world state and neural checkpoint for every visitor. A compact status surface distinguishes shared, syncing and local fallback modes. Reduced motion calms the wings without removing the organism or its touch interaction.
The fly’s-eye camera offers autopilot and manual steering, with a stable horizon, touch controls and Escape to restore the room view. The optional neural log shows measured simulation ticks. Brief Gemini Flash-Lite descriptions are labelled as interpretations and requested at most once a minute. The dismissible FlyWire fact distinguishes a real connectome from a simulated animal and artistic camera.
One collapsible dashboard combines the fly map, flight controls, explanation and activity history. Its 10,001 sampled FlyWire neurons retain their graph identities: teal shows measured voltage, amber retains an actual spike for the labelled last five model ticks. History counts every spike and distinct firing cell over 20 ticks. Approximate receptor inputs follow room-light geometry. Preserve quiet periods and repeated activity; never add random flashes. The dashboard uses existing dark surfaces and keeps Gemini's request limits.
A miniature runway replaces the plant on the work-area bookcase. The original cream-and-teal propeller plane, seven numbered rings and air pulses use the room’s physical palette. A separate button launches the plane. The compact FLY-002 monitor grows on hover or opens on tap/keyboard; flight keeps its map, target distance and measured sensory spikes visible alongside a separate HUD with shooting, chase assist and steering. Teal marks the player’s next ring and amber the fly’s. Exit restores the room view and launch-button focus. Ring learning is a visit-local game policy; connectome weights and Gemini limits stay unchanged.
FLY-002 upgrades the active specimen to FlyBody microscopy-derived anatomy with natural cuticle, red eyes, bristles and translucent veined wings. Macro inspection preserves phone framing and camera return. Its reconstruction panel reports all 139,255 released neurons, 15,091,983 directed pairs and 54,492,922 synapse counts, with source links and no omitted rows. One-to-one refers to the released graph; biological function remains approximate. Show model time, measured compute time and assumptions. The body is a different female specimen, enlarged for visibility. Load the graph on studio entry and isolate neural updates from the room render tree. Existing activity semantics and Gemini limits stay in place.
Plane flight uses a fixed 120 Hz simulation with frame-synchronous visuals and a 10 Hz HUD. Rounded cream/teal/red geometry, animated control surfaces and a damped chase camera communicate bank, pitch and momentum. Portrait framing leaves the plane visible above touch controls. Measured FPS, power and stall feedback remain readable; auto graphics target 60 fps without guaranteeing it. Physics are assisted and scaled to the room.
Explore the studio/portfolio · 3D studio
The 3D studio is a cozy voxel-style 1990s space with Baku time and current forecast conditions. Teal screen light, red practical lighting, wood, steel, and beige hardware are room-specific exceptions. Contextual sheets use the shared rounded shapes and readable sans-serif typography.
Drawer and camera animations explain interaction. Max and cat idle motion runs only while the room is visible. Reduced motion, keyboard navigation, and an accessible area directory remain available.
Red neon, a lava lamp and geometric pendants light the darker room. Max uses the selected Meshy character, preserving its glasses, black beard, jacket, white shirt and sneakers, with an articulated skeleton for animation. The HUD uses Inter, Lucide icons and dark tonal controls. Physical paper and the retro desktop preserve their own material styling.
The left-wall whiteboard supports drawing, erasing and movable magnets. Reduced motion removes spring oscillation and magnet drift. Pale teal light illuminates the selected zone; custom pixel cursors distinguish looking, selecting and drawing. Ink is kept only for the visit.
The archive uses readable plates and eight named folders per page. Hover or keyboard focus lifts a folder; selection carries it to the desk and opens it. The paper dossier is a room-only material exception, using canonical CV and project content. Returning a file closes and refiles it. Reduced motion makes these transitions immediate.
The expanded lounge adds a sofa, rug, coffee table, record shelves, plants and a warm floor lamp. The physical CRT shows a random muted Azerbaijani public stream from IPTV-org, retaining its local animated channel if the feed fails. Its remote controls power, channels, the fan and an optional LIVE TV player. The live player refreshes a small selection of public HTTPS HLS feeds and provides recovery when a feed is unavailable. Reduced motion freezes broadcasts, fan and foliage. Warmer fill light keeps the rear corners readable while the work area retains its red-and-teal atmosphere.
The rear wall and its two wooden ledges hold ten individually selectable certificate and education records. Supplied issuer artwork and the actual Python certificate stay recognizable; university records explicitly state degree not completed. A readable index supports keyboard, touch and no-WebGL access. The right-hand bookcase retains its books.
Two deeper drawers separate Development Experience and Marketing Experience. Four A4 project posters occupy the board above them. Supplied project artwork is adapted with image_gen, with exact titles typeset separately; project colors are confined to the prints. Picking a poster floats and enlarges it toward the viewer. Escape reverses pickup or returns it to its pin. Reduced motion, keyboard, touch and no-WebGL access preserve the same content.
Compact navigation leads directly to Work, Experience, Meet Max and Contact. The directory groups professional records and life in the studio. Closing a reader keeps its object in view; Back or Escape restores the previous view and its controls. Camera travel settles smoothly, reduced motion is respected, and touch screens start with crisp rendering.
Career folders carry individual company identities across their covers, tabs and reading sheets. Freelance is black/red/blue, Golem Workers blue/white, Havas red/white and AmberCore black/yellow. Freelance and Golem Workers sit at the front of Development Experience. Other available company palettes are sourced from their websites; unverified older identities use neutral, named personal records. Company colours stay inside the records, preserving the studio interface.
The studio cat is a chubby orange tabby with a solid beveled head, cream cheeks, ginger stripes and green-yellow eyes. Head, ears and facial features move together. Its warm fur and eye colours are limited to the cat; petting, tail and paw animations respect reduced motion.
A cartridge console and two wired controllers sit beneath the CRT. Teal P1 and red P2 accents identify players alongside printed labels. Each controller opens the locally hosted Mortal Kombat 3 fighter-selection demo, with touch controls, sound opt-in and Escape to return. Game art stays inside its own screen; the surrounding controls use the Studio system.
BAKU STUDIO ↗